Follow this link: and and you can see the complicated ratios for actual fair trade between all of the ages. A good look at the actual math should make anyone understand 1) why we simplify the trade ratios and 2) why 1/2 down trading in the ages after colonial is not fair trading. If you want to know more, there's a production costs table on the wiki page. ![]() We trade all of the upper ages at the same 3/2 ratios, and Colonial is the dividing line.Įxamples of 2/3 ratio trades (reverse for going up at 3/2)Ģ0/30 (2/3 by 10) add a zero for 200/300 (2/3 by 100)ģ0/45 (2/3 by 15) add a zero for 300/450 (2/3 by 150) In fact by Future and above, the goods costs are nearly equivalent in value, there was once a trade calculator (the old calculator) that traded high ages at 6/5 and 7/6 and 8/7 and so on but it was ridiculously complicated and no one took those trades. Each age is n ot worth twice the one before anymore after Colonial. The formula of doubling every age had to change at some point and that's why fair trade ratios change for higher ages. If Innogames had truly doubled the cost of goods production every age, the cost of goods by Future era would be insane. Trading more than two ages up or down from the age of goods you are offering can not be fair, and "unfair" trades that violate this rule are only done to build an Alcatraz or by prior arrangement (examples being emergency help for an event quest, or when trading FP's for goods, if someone in the guild has agreed to accept the unfair trades.) 50 in order to be fair trades following the above guidelines. The Wildgunner calculator also follows t hese trade ratios: This site has been down all of 2022.Īll trades within the guild will be a ratio of either 2.0, 1.5, 1.0. Please refer to th e calculator links if you need help figuring out a trade (however the whole point is that this method is simple enough not to need a calculator every time!)Ī good calculator that shows the above ratios, made by our own Arrowheads member: There are other fair-minded guilds and players who follow this method because it is more equitable for the upper era goods (giving proper wei ght to the lower ages instead of putting all the advantage to the higher age player trading downward) and simplifies the trade system. The things I can state for sure is that goods in the same age are equal to each other, and everything from Arctic to Jupiter is so common as to be worth less than every age that came before Arctic Future. Please bear in mind the spirit of fair trade rules was to prevent taking advantage of other players, your guild, or newbies who don't know any better. Goods trading has gone into the realm of the ridiculous for many of us and I regularly have had to offer ages above FE in 1:1 or 1:2 skipping down 6, 7, 8, 10 ages to sweeten the offer, or even take Iron and EMA directly in exchange for Oceanic, Virtual Future, Mars, etc. Because of this imbalance introduced in the last few years, I don't give the speech about fair trades often. ![]() There are so many opportunities to win large amounts of goods that did not exist before that the balance of the game has been turned on its head. Lower age goods below FE (Future Era) are worth more and more every day they are harder to get in large quantities while you're in those ages, and the high ages -especially the space ages- are swimming in goods thanks to the space colonies and other game-breaking additions like Battlegrounds. The old adage that advanced/higher goods are more valuable isn't that true in 2023.Įspecially in the space ages, goods are quite the joke now, so expecting to get 1:2 for any 1 age below is not likely. Lower ages are becoming increasingly more valuable than higher ages, because lower ages are rare and higher ages are not. Trading down one age 1:2 for goods above Colonial isn't a fair trade, never has been, and it only gets more true as time goes on. Fair Trade DISCLAIMER after Future Era, Especially the Space Ages: Mars, SAAB, Venus, SAJM
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